Hedgine

Details

Gotta Go Fast
Going Away Gift
A

Type Chart

4x
2x
1/2x

Base Stats

HP
54
STAMINA
43
SPEED
84
ATTACK
51
DEFENSE
61
SP ATTACK
80
SP DEFENSE
64

Overview

Hedgine is largely known for its signature trait, Gotta Go Fast, which boosts all of its moves up to high priority. This allows Hedgine to better utilize techniques such as Plasma Beam, Harmful Microwaves, and Generify than other Tems can. Without synergy, Hedgine’s turn one options are a bit limited, but after that point it gains access to more threatening moves. Hedgine’s typing allows it to synergize with several allies in very threatening ways. However, this same typing suffers from four common weaknesses, including a dangerous 4x weakness to Water, so smart use of Generify and/or careful piloting are required. Hedgine’s other trait is not commonly picked, but Going Away Gift allows it to be a recipient for stat buffs that can outlive it, denying the opponent the ability to KO Hedgine to remove the buffs from the game.

HEDGINE BASIC BUILD

by East_25

Updated as of Patch 1.3

Trait & Items

Gotta Go Fast
Fake Beard

Techniques

Harmful Microwaves
Hellfire
Fire Tornado
Plasma Beam

TVs

Base TV Total
HP 54 0 292
STAMINA 43 0 54
SPEED 84 496 302
ATTACK 51 0 146
DEFENSE 61 0 163
SP ATTACK 80 500 296
SP DEFENSE 64 1 169

Description

(1.3 DUKE'S NOTES - THIS SAW PLAY TOWARDS THE END OF 1.2 AS A HIGH SPEED HIGH PRESSURE WAY TO DEAL WITH TURBO TEAMS AND IT DID OKAY - THE STAMINA BUFF HELPS WITH THAT. GOD, HELLFIRE IS BROKEN LMAO)

 

Hedgine's trait enables it to strike incredibly quickly, and that makes it a staple of both digital cores and Sparks teams. Priority lets you get away with a lot of things in Temtem, and having priority on everything is nearly exactly as strong as it sounds.

Hellfire and Fire Tornado find their way onto almost every Hedgine set. There's not really a lot to say about them - priority Fire Tornado is absolutely insane, and Hellfire incentivizes Mimit and Heat Up Zaobian as partners, as well as Fire Chromeon, Tulcan, and almost any fire, really. Harmful Microwaves, despite always being fast, is still best played next to other digitals, as it will run Hedgine out of stamina very quickly even through Fake Beard. Plasma Beam is very, very strong with priority, weakening opposing threats with burn while dealing unresisted damage. One of these, usually Microwaves, can be dropped for Generify if played alongside neutral tems if Hedgine holds Kaleidoscope, letting Hedgine essentially use Bamboozle at priority while keeping itself safe from water, digital, electric, and earth attacks.

Digital tems are fantastic partners for Hedgine, of course, as are faster sparks users like Amphatyr, 0b10, and Gazuma.

Name Type Class Priority Damage Stamina Hold
Hellfire
Special Normal 84 28 1
Hook
Special High 46 18 0
Rampage
Physical Low 65 26 1
Nibble
Physical Normal 37 7 0
Cyberclaw
Physical High 80 19 1
Fire Flame
Special Normal 45 7 0
Generify
Status Normal 0 10 0
Plasma Beam
Special Normal 64 13 0
Binary Flood
Special Normal 60 24 1
Fire Tornado
Special Normal 145 22 2
Overclock
Status Normal 0 10 0
Electromagnetism
Status Ultra 0 16 2
Footwork
Status High 0 15 1
Harmful Microwaves
Special Low 86 28 0
Look out
Status Normal 0 12 1
Magma Cannon
Special Low 92 29 2
Zen Meditation
Status Low 0 0 2
Charcoal Wall
Status high 0 20 0
Rush
Physical ultra 60 21 0